Added title tag that updates with mission name.
Added null check for pixi sprite calculateverticies because it sometimes makes a texture invalid when it shouldn't be.
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6 changed files with 34 additions and 12 deletions
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@ -11,6 +11,7 @@ const textFunc = new TextFunctions();
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let audio = undefined; //Cant create a audio context without user input.
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const player = new Player(pixiApp, utage, textFunc, audio, shaders);
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const languages = ["eng", "jpn"];
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const version = "YameteTomete XDUPlayer V1.1.0";
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let bodyLoaded = false;
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let utageLoaded = false;
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let languagesLoaded = false;
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@ -30,6 +31,7 @@ const availableMstIds = [202070, 202013, 338001, 338002, 338003, 338004]//[20207
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function onBodyLoaded() {
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bodyLoaded = true;
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document.getElementById("title-tag").innerText = version;
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}
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(function startLoad() {
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@ -240,6 +242,7 @@ function missionChanged(mstId, value) {
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Promise.all(promises)
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.then((success) => {
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document.getElementById("playing-title").innerText = `${name} (${value})`;
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document.getElementById("title-tag").innerText = name;
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player.playFile()
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.then((success) => {
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if(currentMissionIndex !== currentMissionList.length - 1) {
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@ -299,6 +302,7 @@ function resetMissions() {
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currentMissionMst = 0;
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document.getElementById("skip-button").style.cssText = "display: inline-block;";
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document.getElementById("playing-title").innerText = 'None';
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document.getElementById("title-tag").innerText = version;
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document.getElementById('select-mission').value = '{Select}';
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}
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@ -348,7 +352,7 @@ function openHelpModal(event) {
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let cont = document.getElementById("modal-container");
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cont.innerHTML = `
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<div id="mission-modal" class="modal">
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<span class="mission-title">YameteTomete XDUPlayer V1.1.0</span>
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<span class="mission-title">${version}</span>
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<div>
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<div style="margin: 5px;">Browser Support:<br/>
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Chromium: 57+, May work earlier with no audio<br/>
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