Fix scaling breaking text container when app container was smaller than text container.

Audio and volume controls work.
Support for shake command.
Text scrolling buttons.
This commit is contained in:
firebingo 2018-04-19 14:01:48 -07:00
parent bf5108bfe6
commit 5b5f3d83c2
10 changed files with 363 additions and 57 deletions

View file

@ -61,15 +61,68 @@ class bufferLoader {
}
});
}
resetAll() {
this.bufferList = {};
}
}
class audioController {
constructor() {
constructor(utage) {
this.utage = utage;
this.volume = 1.0;
this.muted = false;
this.audioCtx = new (window.AudioContext || window.webkitAudioContext)();
this.gainNode = this.audioCtx.createGain();
this.gainNode.connect(this.audioCtx.destination);
this.loader = undefined;
this.sources = {};
}
playSound(sound, type) {
if(!this.loader.bufferList[sound]) {
return;
}
let source = this.audioCtx.createBufferSource()
this.sources[sound] = source;
source.buffer = this.loader.bufferList[sound];
source.loop = false;
if(type === "bgm") {
if(this.utage.bgmLoopData[this.utage.soundInfo[sound].origFileName]) {
let loop = this.utage.bgmLoopData[this.utage.soundInfo[sound].origFileName];
source.loopStart = loop["loop_start"]["seconds"];
source.loopEnd = loop["loop_end"]["seconds"];
source.loop = true;
}
}
source.connect(this.gainNode);
source.onended = () => {
if(!this.sources[sound]) { return; }
this.sources[sound].disconnect(this.gainNode);
this.sources[sound] = undefined;
}
source.start(0);
}
stopSound(sound) {
if(sound === 'bgm') {
for(let sKey of Object.keys(this.sources)) {
try {
if(!sKey.startsWith('bgm')) { continue; }
let s = this.sources[sKey];
s.stop();
s.disconnect(this.gainNode);
s = undefined;
} catch (error) { }
}
} else {
if(!this.sources[sound]) {
return;
}
this.sources[sound].stop();
this.sources[sound].disconnect(this.gainNode);
this.sources[sound] = undefined;
}
}
changeVolume(vol) {
@ -79,10 +132,14 @@ class audioController {
}
}
mute() {
this.muted = !this.muted;
mute(mute) {
if(mute != undefined) {
this.muted = mute;
} else {
this.muted = !this.muted;
}
if(this.muted) {
this.gainNode.gain.setValueAtTime(0, athis.udioCtx.currentTime);
this.gainNode.gain.setValueAtTime(0, this.audioCtx.currentTime);
} else {
this.gainNode.gain.setValueAtTime(this.volume, this.audioCtx.currentTime);
}
@ -96,4 +153,20 @@ class audioController {
});
this.loader.load();
}
resetAll() {
if(this.loader) {
this.loader.resetAll();
this.loader = undefined;
}
for(let sKey of Object.keys(this.sources)) {
let s = this.sources[sKey];
try {
s.stop();
s.disconnect(this.gainNode);
s = undefined;
} catch(error) { }
}
this.sources = {};
}
}